I've just posted a preview of an implementation of meshless deformations in ICE. The system deforms a polygonal mesh using particles and shape matching. It seems like a fairly efficient way of generating various types of soft body deformations whilst preserving the volume of the original mesh.
http://www.vimeo.com/6794261
I'd love to release the compound soon but the whole area of collision and soft-body/soft-body collision is huge and is definitely going to take some time to implement before it's user friendly!
Monday, 28 September 2009
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hope one day you post it up, would be cool.
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