3rd July 2013: Please note: the latest, updated, version of Dart Throw is here.
I've just finished off a custom ICE node in C++ utilising the new geometry features in the 2010 SDK. The node will let you position random, non-overlapping points on any polygonal geometry. The more iterations you use, the more 'packed' the distribution will be.
http://www.vimeo.com/6483842
The nodes are packaged in a RAR file as an Addon with a sample scene here:
0.9b (Latest version)
http://www.exch.demon.co.uk/xsi/files/dart_throw_0.9b.rar
0.8b
http://www.exch.demon.co.uk/xsi/files/dart_throw_0.8b.rar
It's a beta release a the moment, so please let me know if you have any problems/suggestions. Since it uses features only available in Softimage 2010, it won't work in earlier versions.
Tuesday, 8 September 2009
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Hi Julian, great node, very usefull! Is it possible to use the node on a basic emiter, I am trying to emit sphere from a hair scalp making some graphic blackpower hair but I need the spheres/particles not to intersect each other. I tryed to use your node but did not figure a way to conect the point (yellow) output anywhere in the basic emitter tree... is it possible or eve make sense?
ReplyDeleteAndre - I think the only way it might work is to feed the output of the Dart Throw node into an Emit from Point Position emitter...
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