Monday, 28 September 2009

Meshless Deformations in ICE

I've just posted a preview of an implementation of meshless deformations in ICE. The system deforms a polygonal mesh using particles and shape matching. It seems like a fairly efficient way of generating various types of soft body deformations whilst preserving the volume of the original mesh.

I'd love to release the compound soon but the whole area of collision and soft-body/soft-body collision is huge and is definitely going to take some time to implement before it's user friendly!

1 comment:

  1. hope one day you post it up, would be cool.